Introduction
Welcome to the ultimate glossary of rugby terms, a comprehensive guide to help you understand the rich and dynamic language of rugby. Whether you’re a seasoned player, an enthusiastic fan, or new to the game, this glossary will provide you with the essential terminology used in rugby. From basic rules to advanced tactics, we’ve got you covered. Join us on JamboBet as we delve into the world of rugby, enhancing your knowledge and appreciation of the sport.Â
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22 Meter Drop Out Â
A method to restart the game using a dropkick when the defending team has touched the ball down behind their try-line or when the ball has gone out over the dead-ball line.
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Acting Half-Back Â
Also known as the dummy half, this player stands behind the play-the-ball, ready to pass, run, or kick the ball. Typically, this role is filled by the hooker.
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Advantage Â
The period after an infringement where the non-offending team has a chance to gain territory or a strategic opportunity. The referee signals advantage by extending an arm. If no advantage is gained, the referee stops play and awards the appropriate penalty.
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Advantage Line Â
An imaginary line drawn across the pitch during a break in play, such as a ruck, maul, or scrum. Crossing the gain line indicates a territorial gain.
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All Blacks Â
The national rugby union team of New Zealand, known for their dominant performance in international rugby.
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Ankle Tap Â
A last-ditch tackle involving a dive and a slap to the ankle of the attacker, causing them to stumble. Also called a Tap Tackle.
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Attack Team Â
The team in possession of the ball, actively trying to score.
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Back Â
A player positioned behind the forwards, primarily focused on defense and counter-attacks.
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Ball Back Â
In both types of rugby, if the ball goes into touch, play is restarted, usually by a line-out in rugby union, from the point where the ball left the field.
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Barbarian Â
An invitational rugby union team based in Britain, known as the Barbarian Football Club or the Baa-Baas.
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Behind Â
Indicates that both feet of the players are behind the position in question.
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Behind Ball Â
A ball passed behind one optional runner to another.
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Bind Â
In both types of rugby, forwards bind together in three rows to form a scrum. The scrum then ‘engages’ with the opposing team, connecting the players’ heads with those of the other side’s front row. The referee coordinates the start with calls like ‘crouch, bind, set’.
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Bledisloe Cup Â
A rugby union contest between the national teams of Australia and New Zealand, held since the 1930s. New Zealand has won the trophy 47 times, while Australia has won 12 times.
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Blind Side Â
Also known as the Weakside, it refers to the short side of the field from a set piece, ruck, or maul.
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Blitz Defense Â
A defensive tactic where the entire defensive line moves forward as one towards their marked man once the ball leaves the base of a ruck or maul, often led by the inside center.
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Blood Bin Â
Also known as a blood replacement, a player with a visible bleeding injury can be replaced for up to fifteen minutes to receive first-aid treatment. The player can return to the pitch once the bleeding is controlled.
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Bomb Â
A high kick intended to send the ball straight up, allowing players to get under it before it comes down. It disrupts the defensive line and can shift the momentum to the attacking team.
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Bonus Points Â
A method of awarding table points to encourage attacking play and discourage repetitive goal-kicking. Teams can earn additional points for scoring a certain number of tries or for losing by a narrow margin.
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Box Kick Â
A high, over-the-shoulder kick executed by scrum-halves in intense attacking or defensive situations.
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Breach Â
Any unintentional or intentional non-compliance with the rules of the game.
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Breakdown Â
The brief period of open play after a tackle and before and during the ensuing ruck. Teams compete for control of the ball during this time.
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 C
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Calcutta Cup Â
The annual match between England and Scotland during the Six Nations Championship.
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Cap Â
When a player participates in a match, they receive a cap, often used to denote the number of official games played for their national team.
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Caution Â
A player who frequently or intentionally infringes the laws is cautioned and shown a yellow card, resulting in a ten-minute suspension from the field.
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Center Â
Players wearing shirt numbers 12 and 13, divided into inside and outside center positions.
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Charge Down Â
When a player blocks an opponent’s kick.
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Chip Kick Â
A short, shallow kick over the head of an onrushing defender, intended to be quickly retrieved or caught by the kicker or a supporting player.
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Clearance Kick Â
A kick into touch to relieve pressure on a team under serious attack.
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Converter Â
After scoring a try, the scoring team’s kicker attempts a conversion kick at goal. A successful kick adds two points to the team’s score.
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Converting a Try Â
The act of attempting a conversion kick after scoring a try.
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Corner Post Â
A post with a flag located at the intersection of each touchline and goal line. It must be made of non-rigid material and at least 1.25m high.
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Counter Attack Transition Â
The opportunity to launch an attack after a defensive play.
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Counter Rucking Â
When the defending team forces the attacking team off the ball at a ruck to gain possession.
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Crash Tackle/Crash Ball Â
An attacking technique where a player receives a quick pass and runs straight at the defensive line, committing multiple defenders to the tackle and creating space for teammates.
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D
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Defending Team Â
The team whose half of the field is being attacked.
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Differential Penalty Â
A penalty that cannot be kicked for goal, awarded for technical rule violations during a scrum.
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Double Marker Â
The two players allowed to contest the play-the-ball positions.
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Drag and Drop Â
‘Drag’ refers to running and pulling a defender out of position, while ‘drop’ refers to passing the ball to a player running a ‘hook line’.
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Drift Â
A running line that ‘drifts’ across an opponent.
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Drop Goal Â
A goal scored by dropkicking the ball through the opponent’s goalposts. It scores three points.
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Drop Kick Â
A type of kick where the ball is dropped and kicked after it touches the ground.
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Dropout Â
The way play is restarted using a dropkick after the defending team touches the ball down behind their try-line or when the ball goes out over the dead-ball line.
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Dummy Â
A feigned pass intended to mislead an opponent ready to make a tackle.
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Dummy Half Â
The player behind the play-the-ball situation, also called acting half-back.
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Dummy Pass Â
An offensive trick where the ball carrier pretends to pass the ball to a teammate but continues running with it.
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Dummy Runner Â
An attacker runs towards the opponent as if receiving a pass, only for the ball to be passed to another player or kept by the ball carrier.
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Dump Tackle Â
A tackle where the tackler lifts the ball carrier and drives them to the ground.
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E
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Eagles Â
The national rugby union team of the United States of America.
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Ellis Â
The person credited with inspiring the new game of rugby football in 1823.
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F
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Face Ball Â
A pass that goes across the face of one optional runner to another. Also called a cutout ball or face pass.
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Feed Â
The action of throwing the ball into the scrum via the scrum-half.
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Field of Play Â
The area between the goal lines and touchlines.
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Five Meter Scrum Â
A scrum given on the five-meter line after a scrum offense near the try line or when a player takes the ball over their try line and touches it down.
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Flanker Â
Players wearing shirt numbers 6 and 7, known for their all-round qualities such as speed, power, fitness, tackling, and handling skills.
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Fly Half Â
The player wearing shirt number 10, responsible for key strategic decisions during the game.
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Foot Up Â
An offense where a hooker puts their foot forward before the ball is moved by the scrum-half.
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Forward Â
Players who form and contest scrums, usually powerful and bulkier team members.
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Forward Pass Â
An illegal movement of the ball forward. A penalty scrum results in favor of the opponent.
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Foul Play Â
Deliberate violation of the laws of the game.
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Fourth Official Â
Responsible for controlling replacements and substitutes, and can substitute the referee or touch judge if needed.
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Free Kick Â
A kick awarded for a technical offense, such as a lineout or scrum violation. It cannot be used to kick for goal.
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Front Five Â
A common term for the front (props and hooker) and second row (locks) forwards. Also called the Tight Five.
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Front Row Â
The combination of props and hooker at the front of a scrum.
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Full Time Â
The end of the game, also called No-side.
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Fullback Â
The player wearing jersey No.15, positioned deep behind the backline, responsible for covering strategic kicks and joining attacks unexpectedly.
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 G
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Garryowen Â
A high kick intended to stay in the field of play, allowing the kicking team to compete for possession.
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General Player Â
Players with good speed, strength, determination, self-discipline, and knowledge of the laws.
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Goal Â
The area toward which rugby players aim to score points by grounding the ball or kicking it through the goalposts.
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Goal From Mark Â
An earlier scoring move where a player makes a fair catch and shouts “mark,” entitling them to a free kick.
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Goal Line Â
The line a team tries to advance the ball towards to score points.
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Grand Slam Â
Achieved when one
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 team in the Six Nations Championship wins all its matches in a single year’s competition.
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Grounding the Ball Â
Holding and touching the ball to the ground in-goal to score a try.
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Group of Death Â
A term describing a group with the strongest competitors, all potential winners of the tournament.
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Grubber Kick Â
A kick that makes the ball roll and tumble across the ground, creating difficulty for the defending team to pick it up without causing a knock-on.
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H
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Haka Â
A cultural ritual performed by many Southern Pacific teams as a challenge before a match.
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Half Time Â
A fifteen-minute interval splitting the two halves of the match.
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Halfback Â
The player lining up behind and to one side of the quarterback in the backfield.
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Handoff Â
When the team with the ball hands it off to another player to advance it.
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Handover Â
When a player surrenders the ball to the opponent after being tackled the statutory number of times.
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Heels Â
After play-the-ball, the player can roll the ball back to another player with their foot.
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High Tackle Â
A tackle where the tackler grabs the ball carrier above the shoulders.
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Highball Â
A kick that sends the ball high into the air, allowing players to compete for possession.
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Home Nations Â
The collective term for the teams of England, Scotland, Wales, and Ireland.
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Hook Â
The hooker’s act of reaching the ball with their foot in the scrum.
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Hookers Â
Players wearing the number 2 shirt, located in the center of the front row of the scrum.
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Hookline Â
A running line for receiving the ball inside the ball carrier.
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Hospital Pass Â
A pass received by a teammate just before they are tackled hard by one or more opponents.
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 I
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In Goal Â
The scoring area extending 6-11 meters from each goal line to each dead-ball line.
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In Possession Â
When a player has the ball in their hand.
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Injury Time Â
In professional matches, the referee stops and starts time for long interruptions, adding the duration to the end of each half.
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IRBÂ Â
The International Rugby Board, now known as World Rugby, the governing body of rugby union.
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J
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Jumper Â
A rugby jersey or a player in a lineout jumping to catch or intercept the throw.
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K
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Kick Tennis Â
A style of play where both teams frequently kick the ball back and forth, rather than running with it.
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Kickoff Â
The dropkick from the center of the halfway line that starts both halves of the match.
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Kicks Â
Hitting the ball with the foot or moving the feet and legs rapidly and violently.
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Knock On Â
Losing, falling, or knocking the ball forward from a player’s hand.
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L
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Latcher/Latching On Â
A player joining the ball carrier in open play to add strength and weight to break the line.
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Late Tackle Â
A tackle made on a player who has already passed or kicked the ball.
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League Â
Rugby’s version played with thirteen players under different laws than rugby union.
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Lifting Â
Lifting the lineout jumper into the air for a better catch or interception.
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Line Break Â
When the ball carrier gets through the opponent’s defensive line without being tackled.
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Line Out Â
In rugby union, a way to restart play after the ball goes into touch.
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Line-Out Code Â
Coded information used to communicate intent about a line-out within one team.
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Lock Â
Players wearing shirts numbers 4 and 5, known for their height, strength, and jumping ability.
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Loose Arms Â
An offense committed by the hooker if they do not bind correctly in the scrum.
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Loose Balls Â
When the ball is not carried by a player and not being scrimmaged.
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Loose Forward Â
A forward who plays behind or alongside the scrum without being fully bound into it.
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Loose Head Â
The prop closest to the player who feeds the scrum.
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Mark Â
When a player standing inside their twenty-two-meter line catches a forward kick and shouts “mark,” entitling them to a free kick.
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Maul Â
When approximately three players from each team contest the ball carrier, moving toward a goal line.
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Medical Joker Â
A player signed as an injury replacement for a professional rugby club.
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Mismatch Â
A situation where a back is one-on-one with a forward, advantageous for the attacking side.
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Mulligriber Â
A kick directed towards the ground, causing the ball to bounce unpredictably.
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Mutual Infringement Â
A stoppage not caused by either team.
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 N
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No Side Â
An outdated term for the end of the match, replaced by full time.
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North Â
Before professionalism in rugby union, players often switched to rugby league for payment, making them ineligible for rugby union.
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Not Straight Â
A call by the referee when a lineout throw or scrum feed is incorrectly aimed toward the team in possession.
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Number 8Â Â
Players wearing shirts number 8, coordinating scrums and ruck moves with the scrum-half.
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 O
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Obstruction Â
An offense where a player intentionally impedes another player without the ball.
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Offload Â
When a player passes the ball to a teammate before being tackled.
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Off-Load Pass Â
A short pass made before being tackled or reaching the ground.
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Offside Â
An imaginary line during rucks, scrums, lineouts, and mauls, crossing which before the set-piece is a penalty.
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On Side Â
When a player is behind the related offside line and actively participating in the game.
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On The Full Â
When the ball is kicked into touch without bouncing inside the playing field.
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Open Side Â
The side opposite to the blindside during a set-piece, ruck, or maul.
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Out of Play Â
Not in a position to be officially or feasibly played.
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Overlap Â
A situation where more attacking players are on one side of the field than defending players.
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Overload Â
When the player’s body is adjusted to the training stress, working harder or longer than normal.
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 P
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Pack Â
Another term for the forwards, especially when bound for a scrum.
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Pass Â
When a player transfers the ball to a teammate by throwing it.
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Penalised Â
Subject to a penalty for breaking the rules of the game.
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Penalty Â
Punishment for a rule violation, awarded to the opposing team.
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Penalty Kick Â
A place kick awarded for a penalty offense, worth three points if successful.
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Penalty Try Â
Awarded when the referee believes a try was illegally prevented from being scored, worth seven points.
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Phase Â
The duration the ball is in play between breakdowns.
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Pills Â
A term for a rugby ball.
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Pitch Â
The playing field for rugby, covered with grass and defined by specific markings and dimensions.
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Place Kick Â
A kicking style used for penalties and conversions, usually aiming for points.
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Play Area Â
The area bounded by the touchlines and dead-ball lines.
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Playing Field Â
Also called a pitch or paddock, the grass-covered area where rugby is played.
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Pop Pass Â
A short pass where the ball is “hung” in the gap for the receiver to run onto.
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Prop Â
A forward at both ends of the front row of a scrum.
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Puma Â
The South African Rugby union team competing in the First Division of the Currie Cup.
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Punters Â
Players who kick the ball to the other team to limit field position advantage.
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Pushover Try Â
A try scored by the forward pack pushing the other side’s scrum pack backward over the try line.
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 R
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Red Card Â
A card signifying a player has been sent off and cannot participate further.
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Red Zone Â
The area of the field between the try line and around 22 meters out, where a try is most likely to be scored or conceded.
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Restart Â
A kick from the center line after the opponent has scored points.
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Round the Corner Kicking Â
A style of placekicking where the kicker approaches the ball from an angle.
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Ruck Â
Formed when a player is tackled, goes to ground, and frees the ball. Teams compete for the ball by driving over it.
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Rugger Â
An informal term for rugby.
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Ruggerbugger Â
A dated term for someone who played rugby.
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RWCÂ Â
Acronym for the Rugby World Cup, the premier international rugby union competition.
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S
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Scrum Â
A method to restart play involving players packing closely together to gain possession of the ball.
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Scrum Down Â
The formation of a scrum before the ball is placed in.
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Scrum Half Â
The key player who throws the ball into the scrum and passes it out to the backline.
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Selector Â
Someone responsible for choosing players for a team, usually for representative sides.
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Set Piece Â
A situation where the ball is returned to open play after a stoppage.
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Seven Â
Rugby union’s variant played with seven players, resulting in a fast-paced game.
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Shoeing Â
Pushing players away with feet during a ruck, an illegal act.
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Short Arm Penalty Â
A penalty awarded for technical offenses, resulting in a free kick.
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Sipi Tau Â
A Tongan war dance performed before international matches.
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Siva Tau Â
A Samoan war dance performed before international matches.
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Six Nations Â
An annual competition involving England, France, Ireland, Italy, Scotland, and Wales.
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Spear Tackle Â
A dangerous tackle where a player is lifted and driven into the ground head-first.
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Springboks Â
The national rugby union team of South Africa.
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Static Passing Â
Passing while stationary.
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Stellenbosch Law Â
A set of experimental laws considered by World Rugby from 2006 to 2008.
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Strike Â
Trying to secure possession of the ball, usually by heeling it in a scrum.
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Super 14Â Â
A round-robin competition where each team plays every other team once.
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Switch Â
A simple change of direction in play.
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 T
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Tackle Â
When an opponent brings the ball carrier to the ground and holds them there.
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Take Â
A well-performed catch of a kicked ball.
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Tap Kick Â
A kick from a penalty or free kick, followed by a quick pass or run.
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Tap Penalty Â
A quick tap kick taken to exploit the opponent’s unorganized defense.
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Tap Tackle Â
A tackle where the defender dives and taps the attacker’s ankle, causing them to stumble.
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Ten Â
A variation of rugby union with ten players per team.
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Ten Meter Law Â
An offside rule to prevent injury during a forward kick.
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Test Â
A match between two national teams.
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Test Match Â
An international rugby union match between senior national teams.
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Tight Five Â
The five non-loose forwards in a scrum.
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Tighthead Â
The prop positioned to the right of the hooker in a scrum.
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TMOÂ Â
Television match official, also known as the video referee.
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Touch Â
The area outside the touchlines.
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Touch Down Â
Grounding the ball by the defensive team in their in-goal.
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Touch Judge Â
An official monitoring the touchline and verifying goals.
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Touching the Ball Â
Grounding the ball in the goal area to score points.
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Touch-in-Goal Â
The sides of the in-goal areas.
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Touchline Â
The lines bounding the long sides of the playing field.
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Tri Nations Â
An annual competition between the men’s national teams of Australia, New Zealand, and South Africa.
Try Â
Scoring by grounding the ball on or behind the opponent’s goal line, worth five points.
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Try Line Â
The goal line defining the boundary between the field of play and the in-goal.
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Tunnel Â
The gap between the front rows in a scrum or the gap between the two lines of forwards in a lineout.
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Turnover Â
When one side gains possession of the ball, usually at the breakdown.
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Twenty Metre Restart Â
A dropkick taken from behind the twenty-meter line after the ball was caught in the in-goal area.
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Twenty Two Metre Drop-Out Â
A dropkick from behind the twenty-two meter line to restart play.
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 U
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Uncontested Scrum Â
A scrum where the team throwing in gains possession without competition.
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Union Â
Another term for the most popular form of rugby, including 15, 10, or 7 players per side.
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Unload the Tackle Â
Releasing another player after making a tackle.
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Up and Under Â
A high kick aimed to allow the kicking team to compete for the ball.
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Upright Tackle Â
A tackle where the player’s elbow touches the ground, or they are held in an upright tackle.
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Use it or Lose it Â
A call by the referee during a maul, requiring the team with the ball to pass within five seconds.
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 V
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Video Referee Â
Television match official, monitoring the match and assisting the referee.
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Voluntary Tackle Â
When a player stops play without being tackled.
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 W
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Wallaby Â
The national rugby union team of Australia.
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Weak Side Â
Also known as the Blindside, the short side of the field.
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Webb Ellis Trophy Â
Awarded to the winner of the men’s Rugby World Cup.
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Wheel Â
A scrum that has turned 90 degrees or more, leading to a reset.
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William Webb Â
An English clergyman credited with inventing rugby football in 1823.
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Wings Â
The quickest players in the team, using speed to avoid tackles.
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 X
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XYÂ Â
The first fifteen selected players of a rugby club or team.
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 Y
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Yellow Card Â
A card shown for offenses under Law 9 – Foul Play, resulting in a ten-minute suspension.
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 Z
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Zero Tackle Â
A rule allowing the attacking team to restart the tackle count after the defending team touches the ball in the air.
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Explore these terms and more on JamboBet to deepen your understanding of rugby and enhance your betting experience.
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